The Resident Evil 2 staff had an afterparty to celebrate the launch of the game, and they were secretly recorded by producer Yoshiaki Hirabayashi, resulting in an off-the-cuff, informal roundtable discussion of the details behind the game’s development around a nice round of beer.
Some interesting tidbits surfaced from this:
- I love the consideration around the design convenience store sequence, something so minor to the overall story.
- It’s nice to hear about the enthusiasm for the project by the actors involved because of their knowledge of the original game.
- The team’s concern about the reception and rating of the game is, in hindsight, pretty funny considering we now know just how well the game did. Does that mean we’ll be getting a Resident Evil 3 remake sooner than later?